Flash Games

Macromedia Flash arrived in 1996, and was initiallyFlash applications, and featured improved data and
designed to add animation and interactivity tomedia handling. Although most genres had already
otherwise largely media free websites. However, itbeen explored, from arcade to first person shooters
wasn't long before developers began to realise theto racing games, the best was yet to come. The
potential of the software, and added functionalityrecent integration of improved data handling allowed
became available with each iteration.many game developers to implement levels and
In the beginning, the focus was more on animation,scoreboards much more effectively, thus adding to
as primitive scripting allowed little in the way ofthe appeal.
interactivity. However, with the introduction ofSince 2004, Flash games have come on in leaps and
ActionScript in version 5, Flash became a strongbounds, and are hardly recognizable from the slow,
platform for developing simple web-based games.blocky titles released just a few short years ago.
This transition from basic animation and userThe level of sophistication continues to develop, and
interaction to full-blown scripting was a huge step forwhilst it will be a long while before something
developers, and allowed sophisticated web-basedgroundbreaking is released, there are already many
applications and interactive games possible.classic Flash games already available on the web.
By 2001, Flash games began appearing on websitesTitles such as 'Stick Cricket', 'Bejeweled' and 'Yeti
everywhere, and whilst early attempts were primitiveSports' are all immensely popular, and attract
and tended to focus on remakes of arcade classicsthousands of visitors each day. The playability and
such as Asteroids and Tempest, they remained highlyexecution of a simple idea make these Flash games
popular amongst the online community. Despite theirsome of the most popular ever released.
initial popularity, Flash games were known as littleThe sites that offer these free games are also
more than addictive time-fillers, perfect to whittlechanging; the public do not have to visit individual
away ten minutes at work.sites (such as the authors website) to find new
However, even with the basic tools in place,games, instead developers are submitting their games
developers were coming up with a wide variety ofto massive "flash games" websites - sites that offer
Flash based games. Platform remakes of favorites1000's of games for free - one such example is - a
such as Sonic the Hedgehog and Mario Brothers weresite with free games, and free funny videos for your
highly popular, and the improving graphic capabilitiesmobile phones (3gp videos).
allowed for much more immersing game play.What are the benefits to developers submitting their
Although PC and console games had little to worrygames to such massive collections of games? These
about in terms of competition, Flash games werearcade sites receive 1000's of visitors a day, so
already an integral part of many online communities.developers game get more hits - there's no
The integration of Flash arcades into popular forumbandwidth costs as the sites host the games, and
software led to vast competition between membersthere's always a link in the game back to the
of small and large communities alike. It wasn't a casedevelopers website if needed.
of wasting five or ten minutes anymore, it wasThese enthusiasts are not too dissimilar from the
about coming top on the scoreboard!back bedroom programmers of the early 1990's.
There were still problems though, particularly withMany young developers thrived upon the availability
performance on lower specification machines. Asof programming languages such as BASIC, and the
Flash was not designed to run games in particular, itmore recent arrival of Flash sparked the same levels
was inevitably not that quick or smooth running onof creativity and inspiration. Although Flash contains
some machines, which inhibited many action games.more scripting than actual programming, the
That was all set to change significantly with the nextunderlying appeal of being able to create your own
version.games (relatively) easily has been a major part of its
With the release of Flash MX in 2004 camesuccess.
ActionScript 2.0, which allowed greater control over