Learning Cricket Skills in Match Like Situations

One of the best ways to learn cricket skills is throughmust keep out of the 5m circle. Batsmen retire after
game like simulations, so that players can see athey have scored 5 runs.
situation in practice that they're going to see in aVariations include increasing the number of runs,
match. Sure, there are lots of ways to hone individualincreasing/decreasing the number of fielders or size
batting, bowling and fielding skills, but the next stepof circle or running area. Again, the best dimensions
for a coach is to create practice drills that bring themare those that make it a close competition between
all together.ball and bat.
These drills can be great fun for players, and theirPairs cricket
range is only limited by the imagination of the coach.Pairs cricket is a great way to develop all cricket skills.
So, here's a short selection that always goes downThe batsmen work in pairs, and have a set starting
well at my cricket club, though they're equally asscore, perhaps 100. They bat for a set number of
good in the garden or on the beach. In the diagrams,overs - perhaps four, and every run scored adds to
the fielders are labelled as F, the batsman as B,the starting score. If they lose a wicket, 5 runs are
wicket keeper as Wk, and the coach as C.deducted and the batsmen change ends. After their
Team catching and run out gamefour overs, the batsmen retire and the next pair
This is good for developing the cricket skills oftake over.
catching, throwing and running between the wickets.This can be developed into a full scale match
On cue, the wicket keeper throws the ball to thebetween two sides of 8 players, one batting and one
first fielder and the batsman sets off for two runsbowling. Each batting pair has 4 overs each, every
between positions B1 and B2.fielder must bowl at least one over and a maximum
The ball must be thrown and caught by all fourof 4 in a 16 over match. Wides and no balls count as
fielders, and returned to the wicket keeper. Thetwo runs for the batting side, but no additional balls
batsman must complete two runs to avoid being runare bowled.
out. The arrows show the path of the ball.The horse's tail game
Variations include using rolling and ground fieldingThis is a really fun way to develop close catching
instead of throwing and catching, making the gameskills. One end of the arc of fielders is named as the
non-stop until the batsman is run out, and turning thehorse's head, and the other the horse's tail. The
whole routine into a game between fielders andcoach hits a variety of catches to random fielders,
batsmen. The length of the pitch takes some finewho return the ball to the wicket keeper.
tuning, so that its always a close race between theEach catch taken promotes the successful fielder one
ball and the batsman.place in the arc towards the horse's head, and each
Circle cricketbrilliant catch promotes him/her two places. But, each
This develops the cricket skills of batting and fielding.dropped catch moves the guilty fielder down to the
Batsmen must use proper technique and strokes, andhorse's tail.
learn the right tactics to score more runs - like hittingThe object is to avoid being at the horse's tail when
the ball into gaps and only playing balls that arethe coach decides the game is over - this might be a
necessary. They will face the ball when turning, andset number of hits, or a specific time. It's a recipe for
slide their bat over the line.competition, chaos and fun, as well as sharpening
The fielders must restrict the number of runs scoredfielder's reflexes.
by anticipating where the ball will be hit, and attemptThe rules of all these games can be varied to suit
run outs by returning the ball quickly to the in-fieldersthe situation. But, this is just a start, as there are
or by going for direct hits. They must also back upmany more games that are great for developing
the throws. Fielders can surround the batsman, butcricket skills, as well as being fun in their own right.